TANK · HEALER · DPS
Monk
Every strike lands twice — once for damage, once for flow.
Why play it
Every build feels different — punch things, heal by punching things, or tank by punching things. It's all punching, somehow.
Why bring it
Exceptional personal mobility and durability mean fewer wipes to avoidable mechanics.
M+ tier
A
Windwalker
Raid tier
A
Windwalker
Roles
Tank / Healer / DPS
Range
Melee