Warrior
Fury
Playstyle
Fast-paced melee DPS generating Rage through Bloodthirst/Raging Blow and spending it on Rampage to trigger Enrage, which stacks damage and haste buffs on top. Decision-making is 'relatively simple compared to some classes,' but the haste stacking makes it 'one of the highest action specializations in the game' — simple to understand, demanding to execute at full speed.
A genuine "add sniper" — cleaves its normal single-target rotation easily onto extra targets
Season 2 Tier Set
Jade Warlord's Dominion
Raging Blow damage increased by 15% and during Recklessness, Raging Blow extends the Duration of Recklessness by 2 seconds, up to 6 seconds.
Bloodthirst damage increased by 10% and during Recklessness, Bloodthirst increases the critical strike bonus of Recklessness by 5%, up to 10%.
+ The Good
A genuine "add sniper" — cleaves its normal single-target rotation easily onto extra targets
Excellent on encounters with waves of short-lived adds and long chain pulls in Mythic+
Exceptional survivability from layered defensive cooldowns
Brings Battle Shout/Rallying Cry
− The Bad
Damage profile is flat and burst-light — underperforms on short, execute-timing-critical fights
Very susceptible to downtime — most Rage comes from melee abilities rather than ranged or passive sources
Melee range requirements and ability cooldowns can hurt mobility in a bad situation
Its cheat-death mechanic is gimmicky enough that it isn't really viable in most PvE content
Pick My Main ratings
Raid buffs
Utility
Hero talents
Brings back Thunder Clap (unseen on Fury since Vanilla) as a Rage generator via Crashing Thunder, with Lightning Strikes and a chance to upgrade into the stronger Thunder Blast. The chaotic, high-variance option of the two.
Sharply amplifies Execute and the returning Bladestorm, with extra mobility on Charge/Heroic Leap and the ability to interrupt/stun while channeling Bladestorm. Lighter on defensive benefits than Mountain Thane.